Fighting
![Picture](/uploads/1/3/5/3/13539494/2118911.jpg?398)
Shown above is an example of gameplay from the game Street Fighter Alpha.
Fighting games are a type of action game where on-screen characters fight each other.These games typically feature special moves that are triggered using rapid sequences of carefully timed button presses and joystick movements. Games traditionally show fighters from a side-view, even as the genre has progressed from two-dimensional (2D) to three-dimensional (3D) graphics.Street Fighter II, though not the first fighting game, popularized and standardized the conventions of the genre, and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games. Fighting games typically involve hand-to-hand combat, but may also feature melee weapons.
Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves.They typically revolve around primarily brawling or combat sport, though some variations feature weaponry. Games usually display on-screen fighters from a side view, and even 3D fighting games play largely within a 2D plane of motion. Games usually confine characters to moving left and right and jumping, although some games such as Fatal Fury: King of Fighters allow players to move between parallel planes of movement. Recent games tend to be rendered in three dimensions and allow side-stepping, but otherwise play like those rendered in two dimensions.
Aside from moving around a restricted space, fighting games limit the player's actions to different offensive and defensive maneuvers. Players must learn which attacks and defenses are effective against each other, often by trial and error. Blocking is a basic technique that allows a player to defend against attacks.
In addition to blows such as punches and kicks, players can utilize throwing or "grappling" to circumvent "blocks". Predicting opponents' moves and counter-attacking, known as "countering", is a common element of gameplay. Fighting games also emphasize the difference between the height of blows, ranging from low to jumping attacks.Thus, strategy becomes important as players attempt to predict each other's moves, similar to rock-paper-scissors.
An integral feature of fighting games includes the use of "special attacks", also called "secret moves", that employ complex combinations of button presses to perform a particular move beyond basic punching and kicking. Combos, in which several attacks are chained together using basic punches and kicks, are another common feature in fighting games and have been fundamental to the genre since the release of Street Fighter II. Some fighting games display a "combo meter" that displays the player's progress through a combo.
Fighting game matches generally consist of several rounds; the player who wins the most rounds wins the match. Fighting games widely feature life bars, which are depleted as characters sustain blows. Each successful attack will deplete a character's health, and the game continues until a fighter's energy reaches zero.Hence, the main goal is to completely deplete the life bar of one's opponent, thus achieving a "knockout". Round decisions can also be determined by time over (if a timer is present), which judges players based on remaining vitality to declare a winner.
Fighting games may also offer a multiplayer mode in which players fight each other, sometimes by letting a second player challenge the first at any moment during a single player match. A few titles allow up to four players to compete simultaneously. Several games have also featured modes that involve teams of characters; players form "tag teams" to fight matches in which combat is one-on-one, but a character may leave the arena to be replaced by a team mate.Some fighting games have also offered the challenge of fighting against multiple opponents in succession, testing the player's endurance.
Fighting games involve combat between pairs of fighters using highly exaggerated martial arts moves.They typically revolve around primarily brawling or combat sport, though some variations feature weaponry. Games usually display on-screen fighters from a side view, and even 3D fighting games play largely within a 2D plane of motion. Games usually confine characters to moving left and right and jumping, although some games such as Fatal Fury: King of Fighters allow players to move between parallel planes of movement. Recent games tend to be rendered in three dimensions and allow side-stepping, but otherwise play like those rendered in two dimensions.
Aside from moving around a restricted space, fighting games limit the player's actions to different offensive and defensive maneuvers. Players must learn which attacks and defenses are effective against each other, often by trial and error. Blocking is a basic technique that allows a player to defend against attacks.
In addition to blows such as punches and kicks, players can utilize throwing or "grappling" to circumvent "blocks". Predicting opponents' moves and counter-attacking, known as "countering", is a common element of gameplay. Fighting games also emphasize the difference between the height of blows, ranging from low to jumping attacks.Thus, strategy becomes important as players attempt to predict each other's moves, similar to rock-paper-scissors.
An integral feature of fighting games includes the use of "special attacks", also called "secret moves", that employ complex combinations of button presses to perform a particular move beyond basic punching and kicking. Combos, in which several attacks are chained together using basic punches and kicks, are another common feature in fighting games and have been fundamental to the genre since the release of Street Fighter II. Some fighting games display a "combo meter" that displays the player's progress through a combo.
Fighting game matches generally consist of several rounds; the player who wins the most rounds wins the match. Fighting games widely feature life bars, which are depleted as characters sustain blows. Each successful attack will deplete a character's health, and the game continues until a fighter's energy reaches zero.Hence, the main goal is to completely deplete the life bar of one's opponent, thus achieving a "knockout". Round decisions can also be determined by time over (if a timer is present), which judges players based on remaining vitality to declare a winner.
Fighting games may also offer a multiplayer mode in which players fight each other, sometimes by letting a second player challenge the first at any moment during a single player match. A few titles allow up to four players to compete simultaneously. Several games have also featured modes that involve teams of characters; players form "tag teams" to fight matches in which combat is one-on-one, but a character may leave the arena to be replaced by a team mate.Some fighting games have also offered the challenge of fighting against multiple opponents in succession, testing the player's endurance.