Startegy
Shown above is an example of gameplay from the game Total War: Shogun 2.
Strategy video games are a genre of video game that emphasize skillful thinking and planning to achieve victory. Specifically, a player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command.Thus, most strategy games involve elements of warfare to varying degrees,and feature a combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore, or manage an economy.
Conflict in strategy games takes place between groups or singular combatants, usually called units. Games vary in how many types of units a player can use, but each unit has specific strengths and weaknesses. Units vary in their movement and speed, as well as the amount of health or damage they can withstand. Units may also have different levels of attack strength or range. Although units are typically used for combat, they may also be used for other purposes such as transport and scouting. If a unit is destroyed, the player loses the benefit of that unit. Most strategy games allow players to construct new units in buildings or factories.
Strategy games often involve other economic challenges.These can include building construction, population maintenance, and resource management.Strategy games frequently make use of a windowed interface to manage these complex challenges.Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities. Sometimes enhancements are enabled by building a structure that enables more advanced structures.
Exploration is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is explored, that area may become dim if the player does not patrol it. This design technique is called the fog of war, where the player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas.
Conflict in strategy games takes place between groups or singular combatants, usually called units. Games vary in how many types of units a player can use, but each unit has specific strengths and weaknesses. Units vary in their movement and speed, as well as the amount of health or damage they can withstand. Units may also have different levels of attack strength or range. Although units are typically used for combat, they may also be used for other purposes such as transport and scouting. If a unit is destroyed, the player loses the benefit of that unit. Most strategy games allow players to construct new units in buildings or factories.
Strategy games often involve other economic challenges.These can include building construction, population maintenance, and resource management.Strategy games frequently make use of a windowed interface to manage these complex challenges.Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities. Sometimes enhancements are enabled by building a structure that enables more advanced structures.
Exploration is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is explored, that area may become dim if the player does not patrol it. This design technique is called the fog of war, where the player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas.