First Person Shooters
Shown above is an example of gameplay from the game Halo Combat Evolved.
First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements. With the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is one of the most commercially viable video game genres.
First-person shooters are a type of three-dimensional shooter game, featuring a first-person point of view with which the player sees the action through the eyes of the player character. They are unlike third-person shooters, in which the player can see (usually from behind) the character he is controlling. The primary design element is combat, mainly involving firearms.
They are also often categorized as being distinct from light gun shooters, a similar genre with a first-person perspective which use light gun peripherals, in contrast to first-person shooters which use conventional input devices for movement.A more important key difference is that first-person light-gun shooters like Virtua Cop often feature "on-rails" movement, whereas first-person shooters like Doom give the player more freedom to roam, though this distinction is slowly beginning to blur with recent, more linear, first-person shooters such as Call of Duty.
The first-person shooter may be considered a distinct genre in itself, or a type of shooter game, in turn a subgenre of the wider action game genre. Following the release of the influential Doom in 1993, games in this style were commonly termed "Doom clones"; in time this term has largely been replaced by "first-person shooter".Wolfenstein 3D, released in 1992, the year before Doom, has been credited with inventing the genre, but critics have since identified similar though less advanced games developed as far back as 1973. There is sometimes disagreement regarding exactly what design elements constitute a first-person shooter, for example, Deus Ex or Bioshock are sometimes considered first-person shooters, but may also be considered role-playing video games as they borrow from this genre extensively. Some commentators may extend the definition to include combat flight simulators, as opposed to characters on foot.
The first-person shooter has since been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. The genre coalesced with 1992's Wolfenstein 3D, which has been credited with creating the genre proper and the basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, released the following year and perhaps the most influential first-person shooter. 1998's Half-Life - along with its 2004 sequel Half-Life 2 - enhanced the narrative and puzzle elements. With the Halo series heightening the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is one of the most commercially viable video game genres.
First-person shooters are a type of three-dimensional shooter game, featuring a first-person point of view with which the player sees the action through the eyes of the player character. They are unlike third-person shooters, in which the player can see (usually from behind) the character he is controlling. The primary design element is combat, mainly involving firearms.
They are also often categorized as being distinct from light gun shooters, a similar genre with a first-person perspective which use light gun peripherals, in contrast to first-person shooters which use conventional input devices for movement.A more important key difference is that first-person light-gun shooters like Virtua Cop often feature "on-rails" movement, whereas first-person shooters like Doom give the player more freedom to roam, though this distinction is slowly beginning to blur with recent, more linear, first-person shooters such as Call of Duty.
The first-person shooter may be considered a distinct genre in itself, or a type of shooter game, in turn a subgenre of the wider action game genre. Following the release of the influential Doom in 1993, games in this style were commonly termed "Doom clones"; in time this term has largely been replaced by "first-person shooter".Wolfenstein 3D, released in 1992, the year before Doom, has been credited with inventing the genre, but critics have since identified similar though less advanced games developed as far back as 1973. There is sometimes disagreement regarding exactly what design elements constitute a first-person shooter, for example, Deus Ex or Bioshock are sometimes considered first-person shooters, but may also be considered role-playing video games as they borrow from this genre extensively. Some commentators may extend the definition to include combat flight simulators, as opposed to characters on foot.